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Players can no longer walk through the Trainer Hub tiles in Alavi.The Scan Module blink now always appears on the highest layer.Fixed the gem buyer not taking all gems at once.Fixed a softlock when Vørst would freeze a Coromon holding a Crany Fruit.Fixed a number of milestones unlocking in online battles.The Purrgy no longer lingers right before Illuginn.Fixed a number of typposs in multiple languages.Open Terminal and execute the following commandĬp ~/Library/Containers//Data/Library/Preferences/ ~/Library/Preferences/ Hold CMD and press v to paste the copied file If there’s already a file there, rename it so you have a back up Right-click on and click on “Copy”Ĭhange the textbox value to ~/Library/Preferences/ by deleting the “Containers//Data/Library/” part in the textbox, then press enter Paste ~/Library/Containers//Data/Library/Preferences/ in the textbox and press enter To import your savedata choose one of the following instructions (make sure the app is closed): MacOS savedata location has changedIn the process of fixing the MacOS Steam build not being able to connect to CoroNet the save location on MacOS needed to be changed. I haven't really touched PvP, but I assume that a 3v3 match system is really inovative. Bugs are rare or literally inexistant and each Coromon is unique in it's own way. With all that said, I can definitly recommend the game in it's current state. I'd say that one downside is that the story is brought rapidly to conclusion, but it makes up for it in replayability. The game also makes the hunt for shinys really fun and easier than in Pokemon, which is a good thing. You get the idea, the more potent a coromon is or close to it's perfect form, the stronger it becomes. Let's talk about the shiny system, there are 3 versions of a Coromon, standard, potent and perfect. There are 114 Coromons to catch, that and their shiny forms. The gameplay feels really close to Pokemon while bringing new mechanics, like the modules that you can get for your gauntlet.
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We hope you all enjoy this awesome weekend! Shine Bright!Ĭoromon is a monster taming game, it means that the whole purpose of the game is to catch monsters and make them battle each other against other tamers, while progressing in a story. Get special event rewards by donating money to Petfinder Foundation via our Tiltify link. Join an exclusive Q&A panel talk with the developers of Coromon, Creature Keeper and Monster Sanctuary on Sunday, June 12th at 7pm UTC+2. Watch various streams of gameplay as well as developer streams Here are some of the awesome things you’ll be able to explore during the event:ĭiscover amazing monster taming games (some with great discounts) We’re excited to announce that Coromon, and our starter coromon, are participating in the awesome Adopt-a-Monster charity event this weekend June 10-12th to celebrate the monster taming genre and raise money for the Petfinder Foundation, a nonprofit organization dedicated to supporting animal shelters with the goal to save as many pets as possible! Alongside our Coromon, the devs/publishers behind Creature Keeper and Monster Sanctuary are also participating to help raise money.